

There are times when it feels like your shark is the only really alive creature across the game’s underwater maps, with a series of cannon fodder just waiting for you to chomp them down. While I for one wasn’t at all expecting this to be anything near a real-life underwater habitat, but rather an arcade-like, indie-made playground for apex predator lunches, the physics and interactions between the sea life and other creatures is pretty basic. One thing that isn’t overly interconnected here is the actual underwater ecosystem. The real interest is the freedom to wander the mostly open world - it’s spread across eight zones filled with interconnected caves, shipwrecks, and even some fun easter eggs - upgrading your death beast until you can take on the hordes of shark hunters and larger underwater creatures. To put it at its most basic, the actual missions aren’t much more than a checklist of fetch-like quests and go-here-and-kill-this tasks - don’t worry, there doesn’t appear to be any adorable dolphins for sadistic gamers-turned-mega-death-shark to eviscerate here. The tone of his performance here, in combination with the mostly ridiculous shark facts and historical data he spews out with impunity, gel perfectly with the campy vibe of the game and makes for a wonderful touch of levity among the blood-stained waters. Rick & Morty’s Chris Parnell, however, is featured as a sort of comically dry narrator to your deadly antics throughout the experience. It is an overall forgettable part of the experience that actually fits in nicely, doesn’t get in the way of your underwater murder sprees, and has about as much of a payoff in the end as a title like this is expected to have for me: very little. It has its moments - pushing the narrative forward in a somewhat effective manner and offering up a nice change of pace here and there.
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The setup follows a spicy Cajun shark hunter’s reality TV series that isn’t quite sure if it’s supposed to be entirely a joke or not. You’re looking at a funny, satirical story of revenge that takes between 12 and 20 hours or so to get through. The only thing that could have made it better would be an epically hilarious cover of the 1982 Hall & Oates hit Maneater to kick the whole thing off. Have you ever wanted to be the shark? Mutating your way into some nuclear grotesque killing machine that preys on innocent beach goers and boating enthusiasts - all through the unfolding of a nearly forgettable story setup that didn’t matter in the first place because you’re a death shark now? Well, Maneater is about as good as it gets and exactly what you’re looking for - a not-quite AAA experience with a campy narrative, interesting mutant shark RPG mechanics, and the freedom to terrorize fisherman and sea life equally. And, every GFN Thursday, new games are added to the GeForce NOW Library.
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